Videogame Writing

Star Wars: The Force Unleashed II Writers Tony Rowe, David Collins, Ian Dominguez, and Haden Blackman 2011 Videogame Writing Award Nominee Panel Game writers Steven-Elliot Altman, Jeffrey Yohalem, Flint Dille, John Gonzalez, and Micah Wright.

VIDEOGAME WRITERS CAUCUS



ARTICLES

Letter From San Francisco (Write Now, April 2013)

VWC Receives Warm Reception at GDC Online (Write Now, Feb/March 2011)

On Top of Their Game (Write Now, Feb/March 2011)

One Singular Sensation: Their thrilling combination scripted a videogame (Written By, Feb/March 2011)

Game Writers Experiment @ Game Developers Conference San Francisco (Write Now, November 2010)

Pinboard Cowgirl: Amy Hennig is no geek-chic scribe (Written By, Feb/March 2010)  

The mission of the Videogame Writers Caucus (VWC) is to promote the professional and artistic interests of interactive writers in the multibillion dollar videogame industry. The VWC seeks to raise the writers’ status and influence within this industry, build a community of professional videogame writers within the WGAW, and expand the coverage of videogame writing under WGA contracts.

Primary Goals  

  • Educate writers about the videogame industry and educate the videogame industry about professional writers via meetings, panels, and conferences.
  • Encourage the public crediting of videogame writers by promoting the Videogame Writing Award.
  • Work with other Guilds, studios, networks, companies, and organizations to promote the general welfare of the writer in the videogame industry.
  • Expand WGA coverage to writers working in the videogame industry.

Prince of Persia: The Forgotten Sands writer Benjamin McCaw

Benefits of Caucus Membership  

VWC members receive WGAW mailings and communications, are eligible to serve on WGAW committees, use the WGAW Script Registration Service at a reduced rate and attend Guild screenings. VWC members may also become members of the Musicians' Interguild Credit Union (subject to their discretion).

Eligibility Requirements  

Applicants for membership in the Caucus must meet at least one of the following criteria:

  • Received a writing credit on at least one produced videogame.
  • Was employed to write a design document or any other written videogame material, which in the judgment of the Videogame Writers Caucus Steering Committee is equivalent to writing a 30-minute television script.
  • Was employed to write videogame material under a WGA contract.

Download the Videogame Writers Caucus application(.pdf)

Interactive Program Contract  

The WGAW offers a simple, one-page Interactive Program Contract (IPC) that covers writing for videogames. This contract ensures that writers receive employer-paid contributions to the Producer-Writers Guild of America Pension Plan and the Writers Guild-Industry Health Fund, the industrywide pension and heath funds in which television and screenwriters participate.

GAME COMPANIES  

Signing a Guild Agreement  

Simple Contract  

The Interactive Program Contract (IPC) is a simplified collective bargaining agreement that allows a company to negotiate the terms of employment for writers on a project-by-project basis. The IPC is extremely flexible. Other than the negotiated writer compensation, the only mandatory employment terms are Pension & Health Fund contributions, Guild Shop (requiring WGA membership), and dispute resolution through binding arbitration.

Why Sign?  

WGA writers are recognized as highly skilled professionals at the top of the entertainment industry. By using the IPC, your company will be able to hire WGA writers and take advantage of this extraordinary labor pool. The ability to compete for the best talent will help your company achieve its goal of creating the best content possible.

How Does Signing Benefit My Company?  

By signing the IPC, your company will be entitled to participate in WGA Pension & Health Fund. These Funds, which are among the best in the industry, allow writers to qualify for portable medical and retirement benefits that follow them from job to job. The ability to offer such a benefit gives your company a significant competitive advantage in attracting top talent.

WGA VIDEOGAME WRITING AWARD  

Each year, Writers Guild of America, West (WGAW) and Writers Guild of America, East (WGAE) present a Videogame Writing Award at their simultaneous awards ceremonies in Los Angeles and New York.

The WGA Videogame Writing Award was established by the Guilds’ Videogame Writers Caucus to encourage storytelling excellence in videogames, improve the status of videogame writers, and promote uniform standards within the videogame industry. It recognizes the creative contributions videogame writers have made to a host of globally popular videogame titles and to the burgeoning videogame industry as a whole.

To apply for the Videogame Writing Award, go to our Awards section.

Previous WGA Videogame Writing Award winners include:

The Last of Us, Written by Neil Druckmann (2014) Assassin's Creed III: Liberation, Scriptwriting by Richard Farrese, Jill Murray (2013) Uncharted 3: Drake's Deception, Written by Amy Hennig (2012)
Assassin’s Creed: Brotherhood, Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey Yohalem; Script Writers: Ethan Petty, Nicholas Grimwood, Matt Turner (2011) Uncharted 2: Among Thieves, Written by Amy Hennig (2010) Star Wars: The Force Unleashed, Writers Haden Blackman, Shawn Pitman, John Stafford and Cameron Suey (2009)

CONTACT

Contact Videogames in the Organizing Department or call (323) 782-4511.